The Microsoft Bot Framework helps you create intelligent bots to naturally interact with your users over various channels, such as websites, Cortana and Skype. But you can create even more interesting scenarios!Being big fans of both bots and classic 8-bit point-and-click adventure games, we wanted to see if we could build such a game using the Microsoft Bot Framework. After all, the mechanics of classic adventure games are very much like interacting with a bot. This is especially true for the earlier text-based adventure games. The result is our Game-a-Tron 3000(tm) game engine which uses various Bot Framework features in combination with an HTML5 client to recreate the look and feel of the golden-era adventure games such as Monkey Island.We will show how the game engine was created, how the games can be played through different channels, and how we created a better user experience by adding LUIS for language understanding. You will learn how you can utilize the Bot Framework for your own scenarios while feeling nostalgic for the good old days when games came on floppy disks and graphics were more pixelated!
Edwin van Wijk
Principal Software Architect at Info Support & Microsoft MVP About Speaker
Sander Molenkamp
Principal Cloud Architect @ Info Support About Speaker

Day 1
17:10 - 18:00
Hall C Map of The Venue

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Cloud Machine learning
Intermediate